Monday, July 23, 2012

Blogfolio

Intro Video
2a. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
The intro video allowed us to use digital tools to create a video about ourselves. I liked being able to introduce my self in an environment that really shows who I am. I could use this in the classroom for the children to give speeches or reports in a new way.




Concept Map
1c. Promote students reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes
By using the concept map, I was able to plan and put down in a fun way my knowledge on a topic.  I could use this in a classroom by making concept maps for different topics. I could also allow the students to make their own concept map for a presentation. I really enjoyed this activity.





Movie
2c. Customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources
By making this movie, each student was able to put their own style and personality into their piece. I could use this in the classroom by making a movie of pictures of a field trip or other events. I enjoyed how simple this activity was.





Web page
5a. participate in local and global learning communities to explore creative applications of technology to improve student learning
The web page is a fun and creative way to share information with the community. I could use this in the classroom to keep my students and parents up to date on what is going on in my classroom. I really enjoyed this, and I will definitely use this in my classroom.





Voki
1d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments


 The Voki allowed me to use a virtual person to interact with the audience. I would use this in the classroom to switch up my everyday routine. Instead of me lecturing them, the students could have a virtual panda bear talking to them. I might use this in my classroom.

Friday, July 20, 2012

Social Medua Survey

University of West Georgia

Public Relations

pubprint@westga.edu

 

Southern Polytechnic State University 

S. Carson

Public Relations

 scarson2@spsu.edu

Tuesday, July 17, 2012

Gaming for boys response

The statistics of office refferals for boys vs. girls is astounding. Boys are 3 times more likely to get suspended or expelled. Is this because they are bored? We expect the boys to be able to sit down and do their work. This is not how they learn. Boys want to play video games. We should not try to completely change them. This video suggests that we should meet them in the middle. We should invent games to get them more engages. We should make educational games for them to play and actually  learn.

Web 2.0

SKYPE IN THE CLASSROOM

This website allows educators/experts talk to and learn from other educators/experts. Teachers can go and search the topic that they are studying and allow the students to talk to an expert. It is very hard to get a guest speaker or have a field trip approved in schools. This will talk away that hassle. I give this website a 9 out of 10.

PREZI
I give this website a 10! It combines my two favorite things: powerpoint and inspiration. It brings powerpoint to a new extreme. We can have a 3D presentaion. It is free and once you get the hang of it, pretty easy.

My Website

https://sites.google.com/site/mrsbraceys2ndgradeclass/

Tuesday, July 10, 2012

Archive

Now days gamers only think of the newest and greatest game. They do not think that games had to start somewhere. Before xbox there was Atari. If the kids saw that, they would be astounded.  The graphics were not near as good. A University in Texas is trying to change this. They are creating an archive for video games. Students will be able to see the growth from a floppy disk to DDR.

I could use this in my classroom to show advancement in technology. Archives are a great learning tool. We can never truly understand the present ,until we understand where we came from.

Cyberbullying

Cyber-bullying has become a major problem in schools today,
People feel more bold attacking people using technology.
This has caused deaths and depression for many teens recently. 
People do not realize that things online will stay there forever.

I will use this article to keep track of cyber bullying in my classroom. 
I do not want for the students to use any inappropriate behavior.
Sometime online threats can be a joke, but sometimes it can be much more.